INIS
accuracy
12%
adults
12%
algorithms
22%
applications
37%
architecture
6%
assessments
16%
cities
10%
classification
28%
clouds
15%
communities
16%
comparative evaluations
27%
computer codes
17%
computers
10%
constraints
6%
control
9%
cost
12%
curves
6%
data
91%
datasets
10%
death
18%
decision tree analysis
8%
delivery
10%
depth
6%
design
57%
detection
20%
developing countries
11%
devices
8%
diseases
8%
emergencies
15%
environment
33%
evaluation
39%
failures
8%
feedback
9%
fibers
7%
foundations
6%
hands
7%
health services
6%
hospitals
48%
humans
18%
images
27%
implementation
23%
increasing
10%
indicators
6%
information
59%
information systems
7%
interactions
19%
interfaces
14%
internet
8%
interventions
13%
laboratories
8%
learning
21%
levels
25%
machine learning
17%
management
14%
medical records
6%
mining
6%
modeling
10%
monitoring
12%
mortality
30%
motion
8%
navigation
9%
nervous system diseases
15%
optimization
6%
orientation
6%
pain
7%
patients
100%
people
24%
performance
30%
policy
17%
populations
13%
prediction
12%
randomness
6%
range
16%
resources
7%
reviews
41%
risks
37%
security
10%
sensors
7%
shape
8%
signals
8%
simulation
10%
size
6%
solutions
13%
spectra
7%
speed
12%
surgery
12%
surveys
9%
technology assessment
7%
texture
7%
therapy
17%
tools
10%
tourism
7%
transformations
6%
units
24%
validation
10%
values
17%
vectors
6%
virtual reality
35%
vision
10%
websites
6%
Computer Science
Access Control
7%
Artificial Intelligence
5%
Case Study
18%
Clinical Data
7%
Computer Hardware
6%
Convolutional Neural Network
7%
Cyclostationary
5%
Experimental Result
11%
Friendly Interface
7%
Health Care
5%
Health Condition
5%
Health Information
12%
Information Retrieval
6%
Information System
9%
Information Technology
8%
Institutional Care
7%
Interoperability
10%
Learning System
6%
Machine Learning
6%
Machine Learning Algorithm
10%
Medical Record
6%
Mobile Technology
5%
Parkinson's Disease
6%
question answering system
6%
Random Decision Forest
5%
Technical Challenge
7%
Technical Component
7%
Virtual Environments
9%
Virtual Reality
28%
Virtual Reality Technology
6%