School of Creative Technologies

Address
  • Winston Churchill Avenue, Eldon Building

    PO1 2DJ Portsmouth

    United Kingdom

Organisation profile

Organisation profile

Technology has always underpinned and informed creativity. At the School of Creative Technologies, our goal is to challenge and disrupt the way people relate to and communicate with each other through creative practice and the development of innovative technologies.

Our research is focused on collaborative, cross-disciplinary projects that improve our quality of life and rethink how we interact with each other and our environment. We deliver outstanding research in VR and its applications to healthcare, computer games, and visual computing in image analysis and big data representation. We've also overhauled the management of digital archives and promoted new approaches to storytelling in video games.

We've carried out collaborative research with partners including Doye Mosse Productions, Emteq, Institute for Agriculture, Fisheries and Food Research, Energy Research Centre of the Netherlands, RSK ADAS UK, Greenyard, Cato Engineering, Research Centre Hoogstraten, NIAB EMR, National Institute for Astrophysics, The Geological Society, National Institute of Geophysics and Volcanology, Paris Institute of Earth Physics, Fugro Geoconsulting, OASP Earthquake Planning Protection Organisation and the Hellenic Oceanographers Association.

We've collaborated with other universities on multiple projects, including Shandong University of Finance and Economics, Lille 1 University of Science and Technology, University College London, Brunel University, University of Kent, Aberystwyth University, Buckingham New University, University of Milano-Bicocca, University of Clermont Auvergne, University of Athens and Óbuda University.

We've received research funding from Innovate UK, Engineering and Physical Sciences Research Council, Interreg, Natural Environment Research Council, A2C Services, Erasmus Plus, Bounce Foods, Xim Ltd., Royal Academy of Engineering, University of Southampton, Department of Education, Arts and Humanities Research Council, European Commission, Technology Strategy Board, National Institute for Astrophysics, Parkinson's UK, Solent Innovation and Growth Network, Joint Information Systems Committee, and UK Council for International Student Affairs.

Our areas of expertise include:

  • Animation of CGI
  • Computer games design and technology
  • Music composition, practices and technology
  • Cross reality applications
  • Digital heritage
  • Digital user experience
  • Visual computing

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