Accepting PhD Students

PhD projects

Virtual Reality, Computer Games Technology, User Interface Design and Digital Heritage Experiences.

If you made any changes in Pure these will be visible here soon.

Personal profile

Biography

I am a Principal Lecturer and Director of Postgraduate Programmes for the School of Creative Technologies, where I oversee all Masters Curriculum development (MSc Creative Technologies and MSc Digital Media).  I also coordinate the postgraduate research programmes (PhD and MPhil) within the areas of Digital and Creative Technologies .

I completed my PhD in 2001, at the University of Portsmouth, focusing on Projection Augmented Models. This is a novel XR technology that combines physical models and projected data.  The same year, I joined the academic staff, teaching multimedia production, virtual reality and research methods at Masters level. 

My research focuses on user interaction, with a particular interest in Augmented and Virtual Reality, Computer Games, Computer Animation, and physical interaction technologies for museums, libraries and other heritage organisations.  I have supervised 15 PhD students to successful completion in areas, such as VR, AR, Sematic Metadata, Game Design, Character Animation and Computer Vision, all with a focus on User Experience Design.  I am a Member of the British Computing Society and Fellow of the Higher Education Academy.

 

Previous Completions as First Supervisor
•    Peter Howell (Games in 2016) - Disruptive game design: a commercial design and development methodology for supporting player cognitive engagement in digital games
•    Mitu Khandaker (Games in 2015) - An Empirical Exploration of Aesthetic Distance Through Mimetic Interface Design in Videogames
•    Getaneh Alemu (Business Technology Analysis in 2014) - A Theory of Digital Library Metadata: The Emergence of Enriching and Filtering
•    Vaughan Powell (Virtual Reality in 2013) - Visual Properties of Virtual Target Objects: Implications for Reaching and Grasping Tasks in a Virtual Reality Rehabilitation Context
•    Aryel Beck (Animation in 2012) - Perception of Emotional Body Language Displayed by Animated Characters
•    Wendy Powell (Virtual Reality in 2012) - Virtually Walking: Factors Influencing Walking and Perception of Walking in Treadmill-Mediated Virtual Reality to Support Rehabilitation
•    Dan Pinchbeck (Games in 2009)  - Story as a Function of Gameplay in First Person Shooters and an Analysis of FPS Diegetic Content 1998-2007
•    Emily Bennett (Augmented Reality in 2006) - Visual and Haptic Factors That Affect The Projection Augmented Model Illusion
•    Naz Awan (Multimedia in 2006) – Learning From Diagrams in Computer Aided Learning Environments: The Explicit and Implicit Depiction of Motion and its Effect on Accurate and Meaningful Learning.

Previous Completions as Second/Third Supervisor

•    Yiming Wang (Visual Analysis in 2018) - Face frontalization for facial expression recognition in the wild
•    Si Qiao (Animation in 2016) - The relationship between three dimensional human cephalic animation, audiences perception and emotional response
•    Peter Nolan (Health Technology in 2016) - Implicit theory domains of technology ability and health related to people with Parkinson's engaging with a speech therapy smartphone application   
•    Yingfeng Fang (Robotics in 2015) - Interacting with Prosthetic Hands via Electromyography Signals
•    Neil Dansey (Games in 2013) - A Grounded Theory of Emergent Benefit in Pervasive Game Experiences
•    Adrian Jones (Business Technology Analysis in 2009) An Industry in Transition: A Participative Investigation into the Process of Change in the Broadcasting Industry

PhD degrees previously examined in:
•    Computer Vision
•    Health Technology

Expertise related to UN Sustainable Devlopment Goals

In 2015, UN member states agreed to 17 global Sustainable Development Goals (SDGs) to end poverty, protect the planet and ensure prosperity for all. This person’s work contributes towards the following SDG(s):

  • SDG 3 - Good Health and Well-being

Fingerprint

Dive into the research topics where Brett Stevens is active. These topic labels come from the works of this person. Together they form a unique fingerprint.
  • 1 Similar Profiles

Network

Recent external collaboration on country/territory level. Dive into details by clicking on the dots or