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INIS
virtual reality
100%
environment
95%
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64%
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51%
information
44%
design
39%
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38%
limbs
36%
pain
30%
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28%
data
27%
comparative evaluations
27%
humans
23%
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22%
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21%
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20%
optics
20%
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19%
gain
18%
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18%
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18%
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15%
learning
15%
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15%
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15%
diagrams
14%
capture
14%
detection
14%
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14%
spheres
14%
contraction
14%
screens
11%
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10%
losses
10%
shape
9%
inclusions
9%
texture
9%
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8%
errors
8%
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8%
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8%
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8%
values
7%
phantoms
7%
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7%
correlations
7%
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7%
size
7%
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7%
robots
7%
Computer Science
Virtual Reality
37%
Digital Library
31%
Interoperability
28%
Virtual Environments
28%
Physical Model
28%
Library and Information Science
22%
Linked Data
21%
Semantic Metadata
21%
Visual Stimuli
21%
Specific Library
14%
Resource Description Framework
14%
Haptic Display
14%
Data Model
14%
Acquisition Time
14%
Visual Property
14%
User Environment
14%
Visual Informations
14%
Display Devices
14%
Subjective Experience
14%
Facial Expression
14%
Sensory Modality
14%
Metadata Standard
13%
Information Object
12%
Game Design
10%
Haptic Feedback
9%
Semantic Web Technology
9%
Augmented Reality
9%
Exploratory Study
8%
Phantom Limb Pain
7%
Virtual Mirror
7%
Pervasive Game
7%
Expression Recognition
7%
Anomaly Detection
7%
Case Study
7%
Instructional Material
7%
Web Search Engine
7%
Spatial Localization
7%
Environment Feature
7%
Human Interaction
7%
Saliency Detection
7%
Generative Adversarial Networks
7%
Perceptual Distortion
7%
Motion Capture
7%
System Evaluation
7%
Strong Influence
7%
Animated Condition
7%
Information Content
7%
Computer Simulation
7%
Training Team
7%
Human Computer Interaction
7%