Projects per year
Personal profile
Summary
Visual Effects (VFX), CG Animation and Virtual Production.
I specialise in leveraging both creative & technical expertise to enable compelling storytelling, by solving complex challenges in the creative process.
Biography
My professional experience includes rendering and pipeline consultancy in VFX studios, designing immersive/interactive experiences, CG asset creation, compositing, editorial processes and colour grading.
Noteable credits:
MCWALTER; Amazon MGM Studios (Prime TV Movie)
The Matrix in Shared Reality; Cosm / Little Cinema
Orbital; - Cosm / KUVA (Winner of Advanced Imaging Society Lumiere Award)
In addition to these credits, I have served as Unreal Engine specialist on more than eight productions, covering VR experiences, previs, and feature film pipelines. Alongside work in VFX & animation, I have a long-standing background in photography, content creation and communication design.
In 2026, I qualified as an Authorised Instructor for Unreal Engine 5.
Research Interests
I am interested in exploring the use of traditional VFX and Animation tools, in combination with Virtual Production, to create photorealistic visual effects for independent film.
Education/Academic qualification
BSc (Hons), Creative Media Technologies
MSc, Computer Animation
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- 1 Similar Profiles
Collaborations and top research areas from the last five years
Projects
- 2 Finished
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Empathy XR:
Aslam, D. (CoI), Stevens, B. (PI), Moffatt, M. (CoI), Harper, M. (CoI) & McKeever, P. (CoI)
1/07/25 → 29/08/25
Project: Research
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Photorealistic Asset Creation
Hull, A. (PI), Stevens, B. (CoI), Wakefield, N. (CoI), West, C. (CoI) & Aslam, D. (CoI)
6/10/23 → 31/03/24
Project: Research
Activities
- 1 Invited talk
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XR Network+: Redefining the possibilities of content creation with AI & VP
West, C. (Invited speaker), Aslam, D. (Invited speaker), Wakefield, N. (Speaker), Hull, A. (Speaker) & Stevens, B. (Speaker)
15 May 2024Activity: Talk or presentation types › Invited talk