INIS
simulation
100%
learning
100%
environment
100%
tools
100%
risks
100%
applications
50%
range
50%
risk assessment
50%
covid-19
25%
values
25%
education
25%
transfer of knowledge
25%
capacity
25%
increasing
25%
delivery
25%
medicine
25%
feedback
25%
teaching
25%
decision making
25%
virtual reality
25%
Social Sciences
Immersive Technology
100%
Home Visiting
50%
Educational Environment
25%
COVID 19 Epidemic
25%
Skills Development
25%
Augmented Reality
25%
Occupational Career
25%
Thinking Skill
25%
Virtual Reality
25%
Decision Making
25%
Skill Acquisition
25%
Knowledge Acquisition
25%
Knowledge Transfer
25%
Psychology
Immersive Technology
100%
Home Visiting
50%
Learner Engagement
25%
Delayed Feedback
25%
Immediate Feedback
25%
Decision Making
25%
Case Study
25%
Skill Acquisition
25%
Thinking Skill
25%