INIS
simulation
100%
learning
100%
environment
100%
tools
75%
risks
50%
applications
50%
range
50%
risk assessment
50%
covid-19
25%
values
25%
education
25%
transfer of knowledge
25%
capacity
25%
increasing
25%
delivery
25%
medicine
25%
feedback
25%
teaching
25%
decision making
25%
Psychology
Immersive Technology
100%
Research
100%
Tools
75%
Practitioners
50%
Home Visiting
50%
Assessment
50%
Learner Engagement
25%
Delayed Feedback
25%
Immediate Feedback
25%
Decision Making
25%
Case Study
25%
Skill Acquisition
25%
Abilities
25%
Judgement
25%
Thinking Skill
25%
Computer Science
Simulated Environment
50%
Application
50%
Simulation
50%
Risk Assessment
50%
Order Thinking Skill
25%
Functional Knowledge
25%
Implicit Knowledge
25%
Virtual Reality
25%
Decision-Making
25%
Case Study
25%
Changing Nature
25%
Education
25%
Domains
25%
Immediates
25%
Innovations
25%
Augmented Reality
25%
Real World
25%
Legal Decision
25%
Knowledge Transfer
25%