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Ambient Gameplay
Eyles, Mark
(PI)
Eglin, Roger
(CoI)
Dansey, Neil
(CoI)
Pinchbeck, Daniel
(CoI)
Howell, Peter
(Team Member)
Overview
Fingerprint
Research outputs
(8)
Student theses
(1)
Research output
Research outputs per year
2006
2007
2008
2015
3
Paper
3
Artefact
1
Article
1
Software
Research outputs per year
Research outputs per year
3 results
Publication Year, Title
(descending)
Publication Year, Title
(ascending)
Title
Type
Filter
Paper
Search results
2008
A systemic domain model for ambient pervasive persuasive games
Eglin, R., Eyles, M. &
Dansey, N.
,
Apr 2008
.
Research output
:
Contribution to conference
›
Paper
›
peer-review
Open Access
File
Conceptual Model
100%
Behavioral Change
100%
Computer Game
100%
Application Area
100%
Gaming Technology
100%
140
Downloads (Pure)
2007
Ambient role playing games: towards a grammar of endlessness
Eyles, M. & Eglin, R.,
Apr 2007
.
Research output
:
Contribution to conference
›
Paper
›
peer-review
File
computers
100%
Role-Playing
100%
Game Playing
100%
Gaming
54%
comparative evaluations
33%
267
Downloads (Pure)
Entering an age of playfulness where persistent, pervasive ambient games create moods and modify behaviour
Eyles, M. & Eglin, R.,
Sept 2007
.
Research output
:
Contribution to conference
›
Paper
›
peer-review
Open Access
File
implementation
100%
applications
100%
computers
100%
specifications
100%
Future Direction
100%
284
Downloads (Pure)