Cognition and Disruption in Gameplay

    Project Details

    Description

    This project is exploring the potential of disrupting and subverting a player's expectations and pre-existing knowledge of games and gameplay, in order to provide a deeper, more cognitively engaging play experience. The project has been developed from a foundation of cognitive psychology coupled with existing models of gameplay, leading to the creation of a new framework of 'Ludic Knowledge' and a new model of 'Ludic Action'.

    The project is both theoretical and practical, with research directly informing development of playable products.
    Short titleCoRUPT
    StatusActive
    Effective start/end date1/09/11 → …

    Fingerprint

    Explore the research topics touched on by this project. These labels are generated based on the underlying awards/grants. Together they form a unique fingerprint.
    • DiGRA 2014

      Peter Howell (Presented paper)

      3 Aug 20146 Aug 2014

      Activity: Participating in or organising an event typesParticipation in conference

    • DiGRA 2011

      Peter Howell (Presented paper)

      14 Sept 201117 Sept 2011

      Activity: Participating in or organising an event typesParticipation in conference