Activities per year
Project Details
Description
Sub-project to document the workshops which took place as part of the eXRe project (2021-2022). The workshops were skills delivery courses which took place between September 2021 and February 2022, and involved over 50 local and international organisations and businesses. They enabled the upskilling of businesses in terms of XR innovation and visual technology. Each workshop focused on a different aspect of XR technology, with topics including:
'Introduction to Immersive XR'
'Virtual Production Workshop'
'Motion Capture Workshop'
'Photogrammetry Workshop'
'Volumetric Capture Workshop'
'Real-time Games Engine Workshop'
'Technological Inclusivity Workshop'
'AR/VR Workshop'
'Light Projection Workshop'
'Introduction to XR Sound'
In total 108 attendees were engaged across each of the workshops.
'Introduction to Immersive XR'
'Virtual Production Workshop'
'Motion Capture Workshop'
'Photogrammetry Workshop'
'Volumetric Capture Workshop'
'Real-time Games Engine Workshop'
'Technological Inclusivity Workshop'
'AR/VR Workshop'
'Light Projection Workshop'
'Introduction to XR Sound'
In total 108 attendees were engaged across each of the workshops.
Status | Finished |
---|---|
Effective start/end date | 1/09/21 → 1/02/22 |
Fingerprint
Explore the research topics touched on by this project. These labels are generated based on the underlying awards/grants. Together they form a unique fingerprint.
-
XR Sound Workshop
Stephen Pearse (Speaker), Adrian Hull (Speaker) & Philip Thompson (Speaker)
15 Sept 2022Activity: Talk or presentation types › Oral presentation
-
Light Projection Workshop in partnership with Thomas Buckley
Alexander Counsell (Organiser)
13 Sept 2022Activity: Participating in or organising an event types › Participation in workshop, seminar, course
-
Technological Inclusivity in partnership with Seekers Create
Alexander Counsell (Organiser)
30 Jun 2022Activity: Participating in or organising an event types › Participation in workshop, seminar, course