Activities per year
Project Details
Description
Typically game developers are focused on creating the best end-product possible while avoiding unnecessary obstacles and wasted effort. However, some developers enjoy placing extreme obstacles in the way, just to see if they can be overcome. Examples of this are extreme Game Jams and retro "demakes" of AAA games. This practice of overcoming unnecessary adversity can be seen as a form of play, and can be observed in other disciplines, for example creative writing. This research project is exploring the different ways in which the process of game development can itself be "playful", with a view to examining how this compares to other media, and how game development might offer a unique perspective on what appears to be a long-practised and masochistic pastime.
Status | Active |
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Effective start/end date | 1/07/17 → … |
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Activities
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University of Portsmouth Game Jam 2019
Neil Dansey (Organiser)
17 Jun 2019 → 21 Jun 2019Activity: Participating in or organising an event types › Participation in workshop, seminar, course
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University of Portsmouth Game Jam 2018
Neil Dansey (Organiser), Clifford Phillips (Organiser), Ted Turnbull (Organiser), Alexander Counsell (Organiser) & Jane Steventon (Member of programme committee)
11 Jun 2018 → 16 Jun 2018Activity: Participating in or organising an event types › Participation in workshop, seminar, course
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University of Portsmouth Game Jam 2017
Neil Dansey (Organiser), Clifford Phillips (Organiser), Ted Turnbull (Organiser), Alexander Counsell (Organiser) & Peter Howell (Organiser)
Jun 2017Activity: Participating in or organising an event types › Participation in workshop, seminar, course