Interpretation as Play

Project Details

Description

This project is exploring the role of comprehension and interpretation in digital games, particularly in ‘walking simulators’, where comprehension and interpretation are the key interaction – a form of ‘introspective play’. Through the application of games theory this project endeavours to gain further understanding of walking simulators and how ‘introspective play’ can be facilitated through game design.
StatusActive
Effective start/end date1/09/16 → …

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Explore the research topics touched on by this project. These labels are generated based on the underlying awards/grants. Together they form a unique fingerprint.
  • Interpretive play and the player psychology of optimal arousal regulation

    Higgins, M. & Howell, P., 27 Oct 2020, Interactive Storytelling: 13th International Conference on Interactive Digital Storytelling, ICIDS 2020, Bournemouth, UK, November 3–6, 2020, Proceedings. Bosser, A-G., Millard, D. E. & Hargood, C. (eds.). Springer, p. 243-257 15 p. (Lecture Notes in Computer Science; vol. 12497).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Open Access
    File
    47 Downloads (Pure)
  • Critical Path Design in Story-Oriented Digital Games

    Higgins, M., 14 Jun 2019.

    Research output: Contribution to conferencePaperpeer-review

    Open Access