The use of virtual reality to promote skill acquisition and engagement in learning in Crime Scene Investigation studies

  • Robinson, Selina (PI)

Project Details

Description

The project aims to review existing literature by examining the effective application of VR in education and training by comparing student outcomes and satisfaction through completion of a mock crime scene or a virtual version

Key findings

The VR feature received strong feedback in usability and functionality. All participants achieved learning outcomes in the virtual crime scene compared to the mock crime scene.
StatusFinished
Effective start/end date8/02/2131/01/22

Keywords

  • VR
  • Oculus Quest
  • Crime Scene Investigation

Fingerprint

Explore the research topics touched on by this project. These labels are generated based on the underlying awards/grants. Together they form a unique fingerprint.