A psychophysiological assessment of fear experience in response to sound during computer video gameplay

Tom A. Garner, Mark N. Grimshaw

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    The potential value of a looping biometric feedback system as a key component of adaptive computer video games is significant. Psychophysiological measures are essential to the development of an automated emotion recognition program, capable of interpreting physiological data into models of affect and systematically altering the game environment in response. This article presents empirical data the analysis of which advocates electrodermal activity and electromyography as suitable physiological measures to work effectively within a computer video game-based biometric feedback loop, within which sound is the primary affective stimuli.

    Original languageEnglish
    Title of host publicationProceedings of the IADIS International Conferences - Interfaces and Human Computer Interaction 2013, IHCI 2013 and Game and Entertainment Technologies 2013, GET 2013
    Pages45-53
    Number of pages9
    Publication statusPublished - Jul 2013
    EventIADIS International Conferences - Interfaces and Human Computer Interaction 2013, IHCI 2013 and Game and Entertainment Technologies 2013, GET 2013, Part of the IADIS Multi Conference on Computer Science and Information Systems 2013, MCCSIS 2013 - Prague, Czech Republic
    Duration: 22 Jul 201324 Jul 2013

    Publication series

    NameProceedings of the IADIS International Conferences - Interfaces and Human Computer Interaction
    PublisherInternational Association for Development of the Information Society (IADIS)

    Conference

    ConferenceIADIS International Conferences - Interfaces and Human Computer Interaction 2013, IHCI 2013 and Game and Entertainment Technologies 2013, GET 2013, Part of the IADIS Multi Conference on Computer Science and Information Systems 2013, MCCSIS 2013
    Country/TerritoryCzech Republic
    CityPrague
    Period22/07/1324/07/13

    Keywords

    • Adaptive gameplay
    • Affective sound
    • Biofeedback
    • Psychophysiology

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