A systems approach to play for game design

Neil Dansey, Roger Eglin

    Research output: Contribution to conferencePaperpeer-review

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    Abstract

    A systems perspective is taken to describe a game in which play involves generating game designs. Players are encouraged to consider assumptions, biases and oversights in their thinking, and as play continues better game ideas are expected to emerge. Generated ideas are copyright free, enabling them to be used elsewhere. Players decide which ideas are considered ‘good’ by voting for the ideas they would most like to play. This paper will outline the purpose and rules of the proposed game, illustrating from the point of view of human activity systems, group support systems and on scales of complexity of restrictions and number of interactions.
    Original languageEnglish
    Publication statusPublished - Sept 2008
    EventBuilding resilience: responding to a turbulent world: UK Systems Society International Conference 2008 - Oxford, United Kingdom
    Duration: 1 Sept 20083 Sept 2008

    Conference

    ConferenceBuilding resilience: responding to a turbulent world
    Country/TerritoryUnited Kingdom
    CityOxford
    Period1/09/083/09/08

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