A theoretical framework for designing smart and ubiquitous learning environments for outdoor cultural heritage

Alaa Al-Khafaji *, Sanaz Fallahkhair, Ella Haig

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

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Abstract

Cultural heritage is constantly attracting researchers and developers to introduce services that could support informal learning and enhance visitors’ experience at sites, through the use of technology. Few studies introduced models and frameworks for developing learning technologies, however, none of them were developed for supporting informal learning on-the-move at outdoor cultural heritage. This paper introduces a theoretical Framework for designing Smart and ubiquitous Learning Environments (FoSLE) for outdoor cultural heritage sites, which was formulated based on the results of three field studies that were conducted for gathering user requirements. A user-centred design approach using sequential mixed methods was adopted with data being gathered using focus group, questionnaire and interview techniques. A set of general requirements was extracted from the framework to inform the design of a smart and ubiquitous learning environment proof-of-concept, SmartC, for which mobile and wearable technologies were utilised.
Original languageEnglish
Pages (from-to)244-258
Number of pages15
JournalJournal of Cultural Heritage
Volume46
DOIs
Publication statusPublished - 5 Dec 2020

Keywords

  • ubiquitous learning
  • mobile and wearable technologies
  • mixed methods approach
  • user-centred design
  • cultural heritage

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