Abstract
In this paper we present the preliminary findings of 3 patterns of abnormal movement observed with some individuals during VR reaching tasks in a shoulder rehabilitation application. These motions are consistent with models of rigid system behavior and appear similar to behaviours indicated in the VR literature. Such motion strategies may be in response to diminished visual perception cues in the VE and are typically inefficient in their recruitment and use of appropriate musculature and suggest that some individuals may require instruction or a much longer period of acclimatization to avoid potentially undermining treatment outcomes.
Original language | English |
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Title of host publication | PETRA '15 proceedings of the 8th ACM international conference on pervasive technologies related to assistive environments |
Publisher | ACM |
Number of pages | 4 |
ISBN (Electronic) | 978-1-4503-3452-5 |
DOIs | |
Publication status | Published - Jul 2015 |
Keywords
- upper limb
- reaching and grasping
- rehabilitation
- virtual reality
- human factors
- movement trajectories