Adopting the gamed-based learning software Racing Academy in engineering education: results from the University of Portsmouth and the University of Bath

Ya Huang, Jos Darling, Richard Joiner

    Research output: Contribution to conferencePaperpeer-review

    Abstract

    Following the implementation of the game-based learning software Racing Academy at the University of Bath, the software was adopted for the teaching of 160 year-one Mechanical Engineering students at the University of Portsmouth. ‘Racing Academy’ employs principles of engineering dynamics to simulate and display, in real time, a car drag race in which students modify their car from a menu of components. The aim was to complete a drag race in the minimum time, display the time histories of velocity and acceleration and interpret the results from an engineering perspective. The display of velocity and acceleration in real time was intended to make intuitive connections between physical observations and operations of integration and differentiation. Pre and post questionnaires measured students’ experience of gaming and motivation towards Racing Academy and studying engineering.
    Original languageEnglish
    Publication statusPublished - 28 Jun 2011
    Event10th International Conference for Technology in Mathematics Teaching (ICTMT10) - Portsmouth, United Kingdom
    Duration: 28 Jun 201128 Jun 2011

    Conference

    Conference10th International Conference for Technology in Mathematics Teaching (ICTMT10)
    Country/TerritoryUnited Kingdom
    CityPortsmouth
    Period28/06/1128/06/11

    Keywords

    • Engineering dynamics education

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