Projects per year
Abstract
A novel way of playing games called ambient gaming is defined and described. Growing out of ideas in ambient music, ambient gaming is defined as “ignorable as it is interesting” after Brian Eno’s description of ambient music. Ambient gaming is set in the context of existing games. Further, ambient games are set in a technological context, showing that the technology enabling their development is now becoming available. The specification and implementation of an ambient game prototype, Ambient Quest,are described. Finally, future directions leading to work enhancing games are suggested.
Original language | English |
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Pages (from-to) | 1-7 |
Number of pages | 7 |
Journal | International Journal of Computer Games Technology |
Volume | 2008 |
DOIs | |
Publication status | Published - 2008 |
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Dive into the research topics of 'Ambient games, revealing a route to a world where work is play?'. Together they form a unique fingerprint.Projects
- 1 Finished
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Ambient Gameplay
Eyles, M., Eglin, R., Dansey, N., Pinchbeck, D. & Howell, P.
1/09/07 → 31/01/19
Project: Research
Activities
- 1 Membership of network or group
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University of Portsmouth (Organisational unit)
Peter Howell (Chair), Neil Dansey (Member), Gavin Wade (Member), Ted Turnbull (Member), Mark Eyles (Member), Daniel Mcguire Pinchbeck (Member), Matthew Higgins (Member), Ted Turnbull (Member), Anna Limpens (Member), Mohammed Jahangir Uddin (Member) & Leila De Lara (Member)
2006 → …Activity: Membership types › Membership of network or group