Ambient games, revealing a route to a world where work is play?

Mark Eyles, Roger Eglin

Research output: Contribution to journalArticlepeer-review

Abstract

A novel way of playing games called ambient gaming is defined and described. Growing out of ideas in ambient music, ambient gaming is defined as “ignorable as it is interesting” after Brian Eno’s description of ambient music. Ambient gaming is set in the context of existing games. Further, ambient games are set in a technological context, showing that the technology enabling their development is now becoming available. The specification and implementation of an ambient game prototype, Ambient Quest,are described. Finally, future directions leading to work enhancing games are suggested.
Original languageEnglish
Pages (from-to)1-7
Number of pages7
JournalInternational Journal of Computer Games Technology
Volume2008
DOIs
Publication statusPublished - 2008

Fingerprint

Dive into the research topics of 'Ambient games, revealing a route to a world where work is play?'. Together they form a unique fingerprint.

Cite this