Amnesia: A Machine for Pigs

Peter Howell (Designer), Daniel Mcguire Pinchbeck (Designer), Gavin Wade (Producer), Philip Thompson (Other)

    Research output: Non-textual formSoftware

    Abstract

    Amnesia: A Machine for Pigs is the output of a research-through-design process exploring the concept of Disruptive Game Design - an approach to game design that focuses on subverting established rules and patterns of game design in order to heighten a player's degree of cognitive engagement during play.

    The game itself provides a standalone contribution to games culture and the games industry, whilst also providing a research tool for gathering supporting qualitative data from players regarding the experiential impact of the specific design decisions made during the game's creation.

    The game supports a number of further publications, including a PhD thesis, multiple conference publications and industry articles.
    Original languageEnglish
    Place of PublicationHelsingborg
    PublisherFrictional Games
    Media of outputOnline
    Publication statusPublished - Sept 2013

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