Abstract
What would a non-visual map look like? What would itfeel like if you wandered within a forest of headphones, playing sounds fromdifferent places in Athens? How would it feel if you found yourself in a ‘map’that only appeared when you walked in it?
The Greek pavilion addresses these questions throughan atmospheric interactive ‘game’, presenting fragments of sounds and visualsequences of Athens. A forest of cables carrying hanging headphonescreates a ‘dense’ environment, to be gradually explored. This kind of sonic mapis not an ‘overview’; it is rather explored step by step by the visitor’smovement. The encounter with the unexpected is part of the navigation,similarly to the experience of the actual city. Although the headphones areorganized upon a grid, it is very difficult for someone to localize a soundthat he had earlier on listened to.
Original language | English |
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Pages (from-to) | 88-88 |
Number of pages | 1 |
Journal | Metalocus |
Volume | 24 |
Publication status | Published - 2009 |