Athens by sound

Anastasia Karandinou, C. Achtipi, S. Giamarelos

    Research output: Contribution to journalArticle

    Abstract

    What would a non-visual map look like? What would itfeel like if you wandered within a forest of headphones, playing sounds fromdifferent places in Athens? How would it feel if you found yourself in a ‘map’that only appeared when you walked in it? The Greek pavilion addresses these questions throughan atmospheric interactive ‘game’, presenting fragments of sounds and visualsequences of Athens. A forest of cables carrying hanging headphonescreates a ‘dense’ environment, to be gradually explored. This kind of sonic mapis not an ‘overview’; it is rather explored step by step by the visitor’smovement. The encounter with the unexpected is part of the navigation,similarly to the experience of the actual city. Although the headphones areorganized upon a grid, it is very difficult for someone to localize a soundthat he had earlier on listened to.
    Original languageEnglish
    Pages (from-to)88-88
    Number of pages1
    JournalMetalocus
    Volume24
    Publication statusPublished - 2009

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