Online gaming teams often face the problem of event management. As the needs for a successful event conflict with the needs of individual players, meeting both ends can grow to be a complicated issue. This research project develops an application, namely “Automated Event Manager for MMO games”, that automates the procedure of scheduling events and selecting the best combination of individuals that will finally attend them. Various algorithms have been developed. The resulting system has been tested in real conditions, and the results show that the system rotation yields fair and reasonable results.
|Number of pages||6|
|Publication status||Published - 11 Apr 2010|
|Event||Fifth International Conference on Systems - Menuires, France|
Duration: 11 Apr 2010 → 16 Apr 2010
|Conference||Fifth International Conference on Systems|
|Abbreviated title||ICONS 2010|
|Period||11/04/10 → 16/04/10|