Before it’s too late: preserving games across the industry/academia divide

H. Lowood, A. Armstrong, D. Monnens, Z. Vowell, J. Ruggill, K. McAllister, R. Donahue, Dan Pinchbeck

    Research output: Contribution to conferencePaperpeer-review

    Abstract

    This paper is an edited version of the International Game Developers Association’s Game Preservation Special Interest Group’s recent white paper. The specific threats to preserving digital games are outlined, as is the importance of games as cultural objects. The current strategies for preservation across a range of stakeholders are presented followed by an argument for why preservation matters to industry and what industry can contribute. Finally, the unique potential relationship between academia and industry in this matter is explored, and a call for partnership projects and strategic dialogue is made.
    Original languageEnglish
    Publication statusPublished - 2009
    EventDiGRA 2009: Breaking New Ground: Innovation in Games, Play, Practice and Theory - Brunel University, London, United Kingdom
    Duration: 1 Sept 20094 Sept 2009

    Conference

    ConferenceDiGRA 2009
    Country/TerritoryUnited Kingdom
    CityLondon
    Period1/09/094/09/09

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