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Beyond labels: Realism and participatory design as keys to effective AI-based neurodiversity training in the workplace

Research output: Chapter in Book/Report/Conference proceeding › Conference contribution

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Abstract

This study investigates the efficacy of AI-generated, gamified interventions in improving interactions between autistic and non-autistic adults. Grounded in the “double empathy problem,” the research tested whether brief cognitive interventions, such as diagnostic disclosure or behavioural descriptions, could shift first impressions and increase the willingness of participants (N = 86) to engage with autistic peers. Our study reveals that realism is a key component in AI-generated scenario-based interventions for cross-neurotype interactions, and provides practical strategies to be implemented when designing a similar intervention for workplace training. The findings suggest that digital inclusion training must move beyond simple information-sharing. Organisations should prioritise participatory design, involving neurodivergent individuals in co-creating training materials to ensure authenticity. To be effective, technology-driven training must bridge the “uncanny valley” by focusing on high-fidelity, emotionally authentic simulations that encourage neurotypical peers to adapt their own communication styles, rather than expecting autistic individuals to conform to neurotypical norms.
Original languageEnglish
Title of host publicationDesign, User Experience, and Usability
Subtitle of host publication15th International Conference, DUXU 2026, Held as Part of the 28th HCI International Conference, HCII 2026, Montreal, QC, Canada, July 26–31, 2026, Proceedings, Part II
EditorsMartin Schrepp
PublisherSpringer Cham
Chapter10
Pages140-157
Number of pages18
ISBN (Electronic)9783032300805
ISBN (Print)9783032300799
DOIs
Publication statusPublished - 7 Jul 2026
EventInternational conference Human Computer Interaction - Montreal, Canada
Duration: 26 Jul 2026 → 31 Jul 2026

Publication series

NameLecture Notes in Computer Science
Volume16722
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

ConferenceInternational conference Human Computer Interaction
Country/TerritoryCanada
CityMontreal
Period26/07/26 → 31/07/26

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 9 - Industry, Innovation, and Infrastructure
    SDG 9 Industry, Innovation, and Infrastructure
  2. SDG 10 - Reduced Inequalities
    SDG 10 Reduced Inequalities

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