Abstract
This study investigates the efficacy of AI-generated, gamified interventions in improving interactions between autistic and non-autistic adults. Grounded in the “double empathy problem,” the research tested whether brief cognitive interventions, such as diagnostic disclosure or behavioural descriptions, could shift first impressions and increase the willingness of participants (N = 86) to engage with autistic peers. Our study reveals that realism is a key component in AI-generated scenario-based interventions for cross-neurotype interactions, and provides practical strategies to be implemented when designing a similar intervention for workplace training. The findings suggest that digital inclusion training must move beyond simple information-sharing. Organisations should prioritise participatory design, involving neurodivergent individuals in co-creating training materials to ensure authenticity. To be effective, technology-driven training must bridge the “uncanny valley” by focusing on high-fidelity, emotionally authentic simulations that encourage neurotypical peers to adapt their own communication styles, rather than expecting autistic individuals to conform to neurotypical norms.
| Original language | English |
|---|---|
| Title of host publication | Design, User Experience, and Usability |
| Subtitle of host publication | 15th International Conference, DUXU 2026, Held as Part of the 28th HCI International Conference, HCII 2026, Montreal, QC, Canada, July 26–31, 2026, Proceedings, Part II |
| Editors | Martin Schrepp |
| Publisher | Springer Cham |
| Chapter | 10 |
| Pages | 140-157 |
| Number of pages | 18 |
| ISBN (Electronic) | 9783032300805 |
| ISBN (Print) | 9783032300799 |
| DOIs | |
| Publication status | Published - 7 Jul 2026 |
| Event | International conference Human Computer Interaction - Montreal, Canada Duration: 26 Jul 2026 → 31 Jul 2026 |
Publication series
| Name | Lecture Notes in Computer Science |
|---|---|
| Volume | 16722 |
| ISSN (Print) | 0302-9743 |
| ISSN (Electronic) | 1611-3349 |
Conference
| Conference | International conference Human Computer Interaction |
|---|---|
| Country/Territory | Canada |
| City | Montreal |
| Period | 26/07/26 → 31/07/26 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 9 Industry, Innovation, and Infrastructure
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SDG 10 Reduced Inequalities
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