Cinematic sound design for players

Tom Alexander Garner

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)peer-review

Abstract

"Cinematic" in any context can be an inconsistent and subjective descriptor. What makes sound or video games cinematic within their individual contexts is already difficult to formally establish before the two are combined to consider cinematic game sound. This chapter draws from relevant theory concerning film, audio signal processing, auditory perception and musical composition with the aim of better understanding the meaning of cinematic game sound in both practical and theoretical terms.
Original languageEnglish
Title of host publicationFoundations of Sound Design for Interactive Media
Subtitle of host publicationA Multidisciplinary Approach
EditorsMichael Filimowicz
PublisherRoutledge
Number of pages23
Edition1st
ISBN (Electronic)9781315106342
ISBN (Print)9781138093935, 9781138093942
DOIs
Publication statusPublished - 21 Jun 2019

Fingerprint

Dive into the research topics of 'Cinematic sound design for players'. Together they form a unique fingerprint.

Cite this