Abstract
We describe the development process for an authoring and delivery environment for ubiquitous elearning currently under development in the context of an EU FP6 project1. The early requirements - gathering stage of the project used a distributed scenario-based method, inviting participatory idea generation from designers and potential users in nine partner countries. We present a number of the scenarios that resulted from this process, enabling the derivation of requirements for the overall architecture for the system. Finally, we discuss current and future directions for the project.
| Original language | English |
|---|---|
| Publication status | Published - 30 Jun 2008 |
| Event | World Conference on Educational Multimedia, Hypermedia & Telecommunications (EdMedia) - Vienna, Austria Duration: 30 Jun 2008 → 4 Jul 2008 |
Conference
| Conference | World Conference on Educational Multimedia, Hypermedia & Telecommunications (EdMedia) |
|---|---|
| Country/Territory | Austria |
| City | Vienna |
| Period | 30/06/08 → 4/07/08 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
-
SDG 4 Quality Education
Fingerprint
Dive into the research topics of 'Collaborative development of a ubiquitous elearning environment for cross platform delivery'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver