Contextually-ambiguous pervasive games: an exploratory study

    Research output: Contribution to conferencePaperpeer-review

    Abstract

    In this paper a player-centric view is taken to illustrate game rules in terms of definition and validation. Games with externally-defined but internally-validated rules are given the term contextually-ambiguous games, and it is suggested that a contemporary definition of pervasiveness in games should accommodate contextual ambiguity. Several pervasive games have displayed elements of this ambiguity, but examples of games which feature this as a core gameplay mechanism are rare. Therefore, four such games are implemented in a case study in order to explore the potential of contextually-ambiguous games. Results are tentative, but offer some insight into potentially popular features and target audiences of such games.
    Original languageEnglish
    Publication statusPublished - 2009
    EventDiGRA 2009: Breaking New Ground: Innovation in Games, Play, Practice and Theory - Brunel University, London, United Kingdom
    Duration: 1 Sept 20094 Sept 2009

    Conference

    ConferenceDiGRA 2009
    Country/TerritoryUnited Kingdom
    CityLondon
    Period1/09/094/09/09

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