Projects per year
Abstract
In this paper a player-centric view is taken to illustrate game rules in terms of definition and validation. Games with externally-defined but internally-validated rules are given the term contextually-ambiguous games, and it is suggested that a contemporary definition of pervasiveness in games should accommodate contextual ambiguity. Several pervasive games have displayed elements of this ambiguity, but examples of games which feature this as a core gameplay mechanism are rare. Therefore, four such games are implemented in a case study in order to explore the potential of contextually-ambiguous games. Results are tentative, but offer some insight into potentially popular features and target audiences of such games.
Original language | English |
---|---|
Publication status | Published - 2009 |
Event | DiGRA 2009: Breaking New Ground: Innovation in Games, Play, Practice and Theory - Brunel University, London, United Kingdom Duration: 1 Sept 2009 → 4 Sept 2009 |
Conference
Conference | DiGRA 2009 |
---|---|
Country/Territory | United Kingdom |
City | London |
Period | 1/09/09 → 4/09/09 |
Fingerprint
Dive into the research topics of 'Contextually-ambiguous pervasive games: an exploratory study'. Together they form a unique fingerprint.Projects
- 1 Finished
-
Emergent Benefits of Ambiguous Gameplay
Dansey, N., Eyles, M., Eglin, R. & Stevens, B.
1/10/07 → 1/12/14
Project: Research
Activities
- 1 Membership of network or group
-
University of Portsmouth (Organisational unit)
Peter Howell (Chair), Neil Dansey (Member), Gavin Wade (Member), Ted Turnbull (Member), Mark Eyles (Member), Daniel Mcguire Pinchbeck (Member), Matthew Higgins (Member), Ted Turnbull (Member), Anna Limpens (Member), Mohammed Jahangir Uddin (Member) & Leila De Lara (Member)
2006 → …Activity: Membership types › Membership of network or group