Creating meaningful games through values-driven design

Adam Michael Leonard Jerrett*, Peter Howell*, Neil Dansey

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution


The interactivity present in games makes them useful vehicles for the exploration of various concepts outside of “finding the fun”. Empathy games – games that are developed to educate and encourage empathetic responses from players about a scenario – are one such example. However, the notion of empathy game design overlaps with other tangential design theories like emotional game design, radical game design, and critical game design. These theories often overlap but are difficult to discover because of their different naming conventions.

To assist designers, this paper discusses design principles from these and other similar game design frameworks. Using these, it presents a consolidated set of design principles and considerations that can be applied to game projects. These principles are presented to inspire future design work to explore lesser-known experiences, in the hopes of being more inclusive of, and more meaningful to, a diverse player base.
Original languageEnglish
Title of host publicationDiGRA '20 - Proceedings of the 2020 DiGRA International Conference
Subtitle of host publicationPlay Everywhere
PublisherDigital Games Research Association
Number of pages17
Publication statusPublished - 29 Sept 2020
EventDiGRA 2020 - Tampere University, Tampere, Finland
Duration: 2 Jun 20206 Jun 2020


ConferenceDiGRA 2020
Internet address


  • serious games
  • design principles
  • inclusion
  • values-driven
  • prosocial
  • empathy
  • noissn


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  • DiGRA 2022

    Adam Jerrett (Presented paper)

    7 Jul 202211 Jul 2022

    Activity: Participating in or organising an event typesParticipation in conference

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