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Cybersickness in metaverse travel

Research output: Contribution to journalArticlepeer-review

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Abstract

While the Metaverse promises transformative tourism experiences, the physiological challenge of cybersickness presents a significant barrier to inclusive adoption. This conceptual paper defines cybersickness in the Metaverse as a condition integrated into the virtual tourism experience itself, operating through locomotion, immersion duration, and perceived motion, rather than a transit issue. We develop a theoretical framework, comprising an Affordance Duality Matrix and a four-dimensional process model, that synthesises Affordance Theory with Sensory Conflict and Postural Instability theories. A key contribution is identifying the temporal paradox where features enabling high-fidelity immersion transition into physiological constraints over time. Furthermore, the framework synthesises these established theories by showing that specific technological designs determine whether conflict leads to instability via sequential or feedback-looped pathways. Finally, the research posits that cybersickness creates a biological digital divide, excluding vulnerable populations based on neurological tolerance. We conclude by advocating for user-centric design to ensure inclusive Metaverse tourism.
Original languageEnglish
Number of pages19
JournalCurrent Issues in Tourism
Early online date8 Dec 2025
DOIs
Publication statusEarly online - 8 Dec 2025

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 9 - Industry, Innovation, and Infrastructure
    SDG 9 Industry, Innovation, and Infrastructure

Keywords

  • Metaverse
  • virtual world
  • cybersickness
  • affordance theory
  • sensory conflict theory
  • postural instability theory

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