Abstract
With recent technological advancements, Virtual Reality (VR) has been advocated as an effective team training delivery method. However, to date, research has focused on demonstrating its effectiveness at the system level rather than isolating those factors within the system design (e.g. display size) that may influence the development of teamwork competencies. Communication is a significant component of teamwork. However, within Head Mounted Display (HMD)-based VR systems, communication is computer-mediated, resulting in the deprivation of important audio and visual cues. This research project therefore investigates the following question: “How do system design attributes that manipulate communication in HMD VR training systems affect the team's ability for effective performance?”.
Original language | English |
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Title of host publication | 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Pages | 1365-1366 |
Number of pages | 2 |
ISBN (Electronic) | 978-1-7281-1377-7 |
ISBN (Print) | 978-1-7281-1378-4 |
DOIs | |
Publication status | Published - 15 Aug 2019 |
Event | 26th IEEE Conference on Virtual Reality and 3D User Interfaces - Osaka, Japan Duration: 23 Mar 2019 → 27 Mar 2019 http://ieeevr.org/2019/ |
Publication series
Name | IEEE VR Proceedings Series |
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Publisher | IEEE |
ISSN (Print) | 2642-5246 |
ISSN (Electronic) | 2642-5254 |
Conference
Conference | 26th IEEE Conference on Virtual Reality and 3D User Interfaces |
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Abbreviated title | IEEE VR 2019 |
Country/Territory | Japan |
City | Osaka |
Period | 23/03/19 → 27/03/19 |
Internet address |