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Abstract
This paper reflects on the design and production of a multimodal, environmental storytelling experiment constructed in the first-person game engine Source. Rather than being based around the resolution of conflicts and achieving goals, Dear Esther presents a sparse environment with no embedded agents, relying purely on the player's engagement with and interpretation of a narrative delivered through semi-randomised audio fragments. Dear Esther was released for free download via a number of modding sites in June and this paper reflects on the experience of building and the response by gamers.
Original language | English |
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Title of host publication | Interactive storytelling : first joint international conference on interactive digital storytelling, ICIDS 2008, Erfurt, Germany, November 26-29, 2008 : proceedings |
Place of Publication | Berlin |
Publisher | Springer |
Pages | 51-55 |
Number of pages | 5 |
Edition | 5334 |
ISBN (Print) | 9783540894247 |
Publication status | Published - 2008 |
Publication series
Name | Lecture notes in computer science |
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Publisher | Springer |
Number | 5334 |
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Dive into the research topics of 'Dear Esther: an interactive ghost story built using the Source engine'. Together they form a unique fingerprint.Activities
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University of Portsmouth (Organisational unit)
Peter Howell (Chair), Neil Dansey (Member), Gavin Wade (Member), Ted Turnbull (Member), Mark Eyles (Member), Daniel Mcguire Pinchbeck (Member), Matthew Higgins (Member), Ted Turnbull (Member), Anna Limpens (Member), Mohammed Jahangir Uddin (Member) & Leila De Lara (Member)
2006 → …Activity: Membership types › Membership of network or group