Abstract
A game installation is a game that incorporates the surrounding environment, something that has mostly been explored on a city-wide scale. This paper concerns the creation of a game installation set within a room, and explores locative media, mixed reality games and the fourth wall. A framework for game installations has been designed and tested with a group of participants in a case study. The results in this paper show that the final artefact could be considered a success; recommendations for deeper development of the framework are also provided.
| Original language | English |
|---|---|
| Pages (from-to) | 85-109 |
| Number of pages | 25 |
| Journal | The Computer Games Journal |
| Volume | 6 |
| Issue number | 3 |
| Early online date | 17 Jul 2017 |
| DOIs | |
| Publication status | Published - 1 Sept 2017 |
Keywords
- art
- installation
- game
- case study
- framework
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