Educational validity of business gaming simulation: a research methodology framework

Edward Borodzicz, J. Stainton, Johnnie E. Johnson

    Research output: Contribution to journalArticlepeer-review

    Abstract

    Many past educational validity studies of business gaming simulation, and more specifically total enterprise simulation, have been inconclusive. Studies have focused on the weaknesses of business gaming simulation; which is often regarded as an educational medium that has limitations regarding learning effectiveness. However, no attempts have been made to provide guidelines for assessing educational validity in terms of building, implementing, and validating business gaming simulation. Accordingly, this study has combined literature on learning, simulation design, and research methods to formulate a methodology to assess the educational validity of total enterprise simulation; the concepts of which can be applied more broadly to business gaming simulation.The authors propose that the framework introduced within this article can provide a foundation for future educational validity studies that can assist simulation designers to implement valuable and powerful simulation learning media in the future.
    Original languageEnglish
    Pages (from-to)705-723
    Number of pages19
    JournalSimulation & Gaming
    Volume41
    Issue number5
    DOIs
    Publication statusPublished - Oct 2010

    Fingerprint

    Dive into the research topics of 'Educational validity of business gaming simulation: a research methodology framework'. Together they form a unique fingerprint.

    Cite this