Emulation as a strategy for the preservation of games: the KEEP project

Dan Pinchbeck, David Anderson, Janet Delve, Getaneh Alemu, A. Ciuffreda, A. Lange

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Abstract

Game preservation is a critical issue for game studies. Access to historic materials forms a vital core to research and this field is no different. However, there are serious challenges to overcome for preservationists in terms of developing a strategic and inclusion programme to retain access to obsolete games. Emulation, as a strategy already applied by major developers and the gaming community, is introduced and the KEEP project, designed to create an open emulation access platform is described.
Original languageEnglish
Publication statusPublished - 2009
EventDiGRA 2009: Breaking New Ground: Innovation in Games, Play, Practice and Theory - Brunel University, London, United Kingdom
Duration: 1 Sep 20094 Sep 2009

Conference

ConferenceDiGRA 2009
Country/TerritoryUnited Kingdom
CityLondon
Period1/09/094/09/09

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