Emulation as a strategy for the preservation of games: the KEEP project

Dan Pinchbeck, David Anderson, Janet Delve, Getaneh Alemu, A. Ciuffreda, A. Lange

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    Abstract

    Game preservation is a critical issue for game studies. Access to historic materials forms a vital core to research and this field is no different. However, there are serious challenges to overcome for preservationists in terms of developing a strategic and inclusion programme to retain access to obsolete games. Emulation, as a strategy already applied by major developers and the gaming community, is introduced and the KEEP project, designed to create an open emulation access platform is described.
    Original languageEnglish
    Publication statusPublished - 2009
    EventDiGRA 2009: Breaking New Ground: Innovation in Games, Play, Practice and Theory - Brunel University, London, United Kingdom
    Duration: 1 Sept 20094 Sept 2009

    Conference

    ConferenceDiGRA 2009
    Country/TerritoryUnited Kingdom
    CityLondon
    Period1/09/094/09/09

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