Projects per year
Abstract
A novel way of playing games called ambient gaming is defined and described. Growing out of ideas in ambient music, ambient gaming is defined as ‘ignorable as it is interesting’(Eno, 1978). Ambient gaming is set in the context of existing gaming systems, including computer games, Live Action Role Playing, augmented reality and pervasive gaming. Further, ambient games are set in a technological context, showing that the technology enabling their development is now becoming available. The specification and implementation of an ambient game prototype, Ambient Quest, is described. Finally future directions for research and application of ambient games are given.
Original language | English |
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Publication status | Published - Sep 2007 |
Event | The Third International Conference on Games Research and Development 2007 (Cybergames 2007) - Manchester Duration: 10 Sep 2007 → 11 Sep 2007 |
Conference
Conference | The Third International Conference on Games Research and Development 2007 (Cybergames 2007) |
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City | Manchester |
Period | 10/09/07 → 11/09/07 |
Fingerprint
Dive into the research topics of 'Entering an age of playfulness where persistent, pervasive ambient games create moods and modify behaviour'. Together they form a unique fingerprint.Projects
- 1 Finished
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Ambient Gameplay
Eyles, M., Eglin, R., Dansey, N., Pinchbeck, D. & Howell, P.
1/09/07 → 31/01/19
Project: Research
Activities
- 1 Membership of network or group
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University of Portsmouth (Organisational unit)
Peter Howell (Chair), Neil Dansey (Member), Gavin Wade (Member), Ted Turnbull (Member), Mark Eyles (Member), Daniel Mcguire Pinchbeck (Member), Matthew Higgins (Member), Ted Turnbull (Member), Anna Limpens (Member), Mohammed Jahangir Uddin (Member) & Leila De Lara (Member)
2006 → …Activity: Membership types › Membership of network or group