@inbook{1c7756a1cadf4e209a1055b4fa9ce7dc,
title = "Ethical considerations when using video games as therapeutic tools",
abstract = "Video games have been used in a variety of therapeutic and rehabilitative contexts. However, there are health risks associated with playing video games, including the risk of epileptic seizure. Additionally, video games have been criticised for reasons including their portrayal of women and minorities. For games to be accepted as an ethically valid therapeutic tool, these concerns must be addressed. The authors believe that video games can be used as therapeutic tools when used responsibly",
author = "Jason Colman and Paul Gnanayutham",
year = "2010",
language = "English",
series = "9789726699941",
publisher = "University of Tr{\'a}s-os-Montes and Alto Douro",
pages = "69--76",
editor = "Paul Gnanayutham and H. Paredes and I. Rekanos",
booktitle = "Proceedings of the 3rd International Conference on Software Development for Enhancing Accessibility and Fighting Info-Exclusion",
}