Ethical considerations when using video games as therapeutic tools

Jason Colman, Paul Gnanayutham

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)peer-review

432 Downloads (Pure)

Abstract

Video games have been used in a variety of therapeutic and rehabilitative contexts. However, there are health risks associated with playing video games, including the risk of epileptic seizure. Additionally, video games have been criticised for reasons including their portrayal of women and minorities. For games to be accepted as an ethically valid therapeutic tool, these concerns must be addressed. The authors believe that video games can be used as therapeutic tools when used responsibly
Original languageEnglish
Title of host publicationProceedings of the 3rd International Conference on Software Development for Enhancing Accessibility and Fighting Info-Exclusion
EditorsPaul Gnanayutham, H. Paredes, I. Rekanos
Place of PublicationVila Real, Portugal
PublisherUniversity of Trás-os-Montes and Alto Douro
Pages69-76
Number of pages8
Publication statusPublished - 2010

Publication series

Name9789726699941
PublisherUniversity of Trás-os-Montes and Alto Douro

Fingerprint

Dive into the research topics of 'Ethical considerations when using video games as therapeutic tools'. Together they form a unique fingerprint.

Cite this