Everyday virtual reality

Tom Alexander Garner, Wendy Powell, Vaughan Powell

Research output: Chapter in Book/Report/Conference proceedingEntry for encyclopedia/dictionary

Abstract

Everyday virtual reality (VR) can describe any activity that the majority of us would typically engage in at least once per day, experienced through the medium of VR. Its meaning is interwoven with user experience and the concept of technological acceptance, which describes users’ feelings towards a technology’s design and its intended purpose. In some contexts, VR already functions as an accepted and almost ubiquitous part of everyday life, whilst in others, it remains a novel technology – but one with great potential for ubiquity in the near future.
Original languageEnglish
Title of host publicationEncyclopedia of Computer Graphics and Games
EditorsNewton Lee
PublisherSpringer
DOIs
Publication statusEarly online - 5 Jul 2018

Keywords

  • virtual reality

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