Everyday virtual reality

Tom Alexander Garner, Wendy Powell, Vaughan Powell

    Research output: Chapter in Book/Report/Conference proceedingEntry for encyclopedia/dictionary

    Abstract

    Everyday virtual reality (VR) can describe any activity that the majority of us would typically engage in at least once per day, experienced through the medium of VR. Its meaning is interwoven with user experience and the concept of technological acceptance, which describes users’ feelings towards a technology’s design and its intended purpose. In some contexts, VR already functions as an accepted and almost ubiquitous part of everyday life, whilst in others, it remains a novel technology – but one with great potential for ubiquity in the near future.
    Original languageEnglish
    Title of host publicationEncyclopedia of Computer Graphics and Games
    EditorsNewton Lee
    PublisherSpringer
    DOIs
    Publication statusPublished - 5 Jul 2018

    Keywords

    • virtual reality

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