Exploring the sensed and unexpected: not looking in gaze interaction

Argenis Ramirez Gomez, Hans Gellersen

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    Gaze interaction paradigms rely on the user needing to look at objects in the interface to select them or trigger actions. ”Not looking” is an atypical and unexpected interaction to perform, but the eye-tracker can sense it. We illustrate the use of ”not looking” as an interaction dynamic with examples of gaze-enabled games. We created a framework containing a spectrum of five discrete categories for this unexpected use of gaze sensing. For each category, we analyse games that use gaze interaction and make the user look away from the game action up to the extent they close their eyes. The framework is described based on whether specific game events mean the player might not; cannot; should not; must not; or does not look. Finally, we discuss the outcomes of using unexpected gaze interactions and the potential of the proposed framework as a new approach to guide the design of sensing-based interfaces.
    Original languageEnglish
    Title of host publicationHTTF 2019: Proceedings of the Halfway to the Future Symposium 2019
    PublisherAssociation for Computing Machinery
    Number of pages7
    ISBN (Print)9781450372039
    DOIs
    Publication statusPublished - 19 Nov 2019
    EventHalfway to the Future: HTTF 2019 - Nottingham, United Kingdom
    Duration: 19 Nov 201920 Nov 2019

    Conference

    ConferenceHalfway to the Future
    Country/TerritoryUnited Kingdom
    CityNottingham
    Period19/11/1920/11/19

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