Feet movement in desktop 3D interaction

Adalberto Simeone, Eduardo Velloso, Jason Alexander, Hans Gellersen

Research output: Chapter in Book/Report/Conference proceedingConference contribution

162 Downloads (Pure)


In this paper we present an exploratory work on the use of foot movements to support fundamental 3D interaction tasks. Depth cameras such as the Microsoft Kinect are now able to track users’ motion unobtrusively, making it possible to draw on the spatial context of gestures and movements to control 3D UIs. Whereas multitouch and mid-air hand gestures have been explored extensively for this purpose, little work has looked at how the same can be accomplished with the feet. We describe the interaction space of foot movements in a seated position and propose applications for such techniques in three-dimensional navigation, selection, manipulation and system control tasks in a 3D modelling context. We explore these applications in a user study and discuss the advantages and disadvantages of this modality for 3D UIs.
Original languageEnglish
Title of host publication2014 IEEE Symposium on 3D User Interfaces (3DUI 2014)
EditorsAnatole Lécuyer, Rob Lindeman, Frank Steinicke
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Print)9781479936250
Publication statusPublished - 29 Mar 2014
EventIEEE 9th Symposium on 3D User Interfaces (3DUI 2014) - Minneapolis, United States
Duration: 29 Mar 201430 Mar 2014


ConferenceIEEE 9th Symposium on 3D User Interfaces (3DUI 2014)
Country/TerritoryUnited States


Dive into the research topics of 'Feet movement in desktop 3D interaction'. Together they form a unique fingerprint.

Cite this