Feet movement in desktop 3D interaction

Adalberto Simeone, Eduardo Velloso, Jason Alexander, Hans Gellersen

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

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    Abstract

    In this paper we present an exploratory work on the use of foot movements to support fundamental 3D interaction tasks. Depth cameras such as the Microsoft Kinect are now able to track users’ motion unobtrusively, making it possible to draw on the spatial context of gestures and movements to control 3D UIs. Whereas multitouch and mid-air hand gestures have been explored extensively for this purpose, little work has looked at how the same can be accomplished with the feet. We describe the interaction space of foot movements in a seated position and propose applications for such techniques in three-dimensional navigation, selection, manipulation and system control tasks in a 3D modelling context. We explore these applications in a user study and discuss the advantages and disadvantages of this modality for 3D UIs.
    Original languageEnglish
    Title of host publication2014 IEEE Symposium on 3D User Interfaces (3DUI 2014)
    EditorsAnatole Lécuyer, Rob Lindeman, Frank Steinicke
    PublisherInstitute of Electrical and Electronics Engineers Inc.
    Pages71-74
    ISBN (Print)9781479936250
    DOIs
    Publication statusPublished - 29 Mar 2014
    EventIEEE 9th Symposium on 3D User Interfaces (3DUI 2014) - Minneapolis, United States
    Duration: 29 Mar 201430 Mar 2014

    Conference

    ConferenceIEEE 9th Symposium on 3D User Interfaces (3DUI 2014)
    Country/TerritoryUnited States
    CityMinneapolis
    Period29/03/1430/03/14

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