Focal points and intuitive 3D controls for human kinematics visualisation

Mel Krokos, H. Lin, G. J. Clapworthy, F. Dong

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We give a brief overview of a new source of data on human anatomy and kinematics created by the EC-funded project VAKHUM. The motivation was to provide support for education at various levels through animated 3D models and finite element meshes of human joints, while making original high-quality raw data available for industrial users. We outline some identified user demands. We further describe the data types and relevant software components employed for accessing and visualising VAKHUM models. The emphasis is on a novel user interface based on focal points and intuitive 3D controls for viewing anatomy that is appropriately registered with kinematics captured by local e.g. electrogoniometry or global e.g. stereophotogrammetry means. The operating scenario for accessing models in the VAKHUM database is outlined. We close with a summary of the work and pointers to future development.
Original languageEnglish
Title of host publicationProceedings of the Seventh International Conference on Information Visualization, 2003. IV 2003.
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages176-180
Number of pages5
ISBN (Print)0-769519881
DOIs
Publication statusPublished - 4 Aug 2003
EventSeventh International Conference on Information Visualization, IV 2003: An International Conference on Computer Visulization & Graphics Applications - London, United Kingdom
Duration: 16 Jul 200318 Jul 2003

Conference

ConferenceSeventh International Conference on Information Visualization, IV 2003
Country/TerritoryUnited Kingdom
CityLondon
Period16/07/0318/07/03

Keywords

  • humans
  • kinematics
  • anatomy
  • joints
  • pathology
  • user interfaces
  • data visualization
  • animation
  • finite element methods
  • industrial training

Fingerprint

Dive into the research topics of 'Focal points and intuitive 3D controls for human kinematics visualisation'. Together they form a unique fingerprint.

Cite this