TY - JOUR
T1 - From the outside in
T2 - consumer anti-choice and policy implications in the mobile gaming market
AU - de Kervenoael, Ronan
AU - Palmer, Mark
AU - Hallsworth, Alan
N1 - this is a pre 2014 publication and there is no longer a post-print available.
PY - 2013/7/1
Y1 - 2013/7/1
N2 - Significant growth in mobile media consumption has prompted a call to better understand the socio-cultural and policy dimensions of consumer choices. Contrary to industry and technology led analysis, this study argues that to guide consumer choice and innovation via regulatory policies requires an understanding of both ex-ante as well as in ex-post consumption conditions. This study examines mobile phone gaming to uncover how consumer anti-choice shapes decision-making as a framework for closely interrogating the ways in which policy concerns impact on consumers’ behavior. Through eleven focus groups (n=62), the study empirically identifies voluntary, intentional, and positive consumer anti-choice behaviors all of which impact policy initiatives when consumers, both gamers and non-gamers, self-regulate their behaviors. Findings point to four types of policy implication: regulating the self-regulated, understanding anti-choice, boundary-setting and including the self-excluded.
AB - Significant growth in mobile media consumption has prompted a call to better understand the socio-cultural and policy dimensions of consumer choices. Contrary to industry and technology led analysis, this study argues that to guide consumer choice and innovation via regulatory policies requires an understanding of both ex-ante as well as in ex-post consumption conditions. This study examines mobile phone gaming to uncover how consumer anti-choice shapes decision-making as a framework for closely interrogating the ways in which policy concerns impact on consumers’ behavior. Through eleven focus groups (n=62), the study empirically identifies voluntary, intentional, and positive consumer anti-choice behaviors all of which impact policy initiatives when consumers, both gamers and non-gamers, self-regulate their behaviors. Findings point to four types of policy implication: regulating the self-regulated, understanding anti-choice, boundary-setting and including the self-excluded.
U2 - 10.1016/j.telpol.2012.06.008
DO - 10.1016/j.telpol.2012.06.008
M3 - Article
SN - 0308-5961
VL - 37
SP - 439
EP - 449
JO - Telecommunications Policy
JF - Telecommunications Policy
IS - 6-7
ER -