GazeBall: leveraging natural gaze behavior for continuous re-calibration in gameplay

Argenis Ramirez Gomez, Hans Gellersen

    Research output: Contribution to conferencePaperpeer-review

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    Abstract

    Eye tracking offers opportunities to extend conventional game control with gaze input for multimodal game interaction. Gaze, however, has been found challenging to use as it requires re-calibration over time and for different users, in order to maintain an accurate input. In this work, we propose to leverage the natural gaze behavior that users exhibit during gameplay for implicit and continuous re-calibration. We demonstrate this with GazeBall, continually calibrating players' gaze based on their natural ocular pursuit of the game's ball movement. Re-calibration enables the extension of the game with a gaze-based 'power-up'. In the evaluation of GazeBall, we show that our approach is effective in maintaining highly accurate gaze input over time, while re-calibration remains transparent to the player.
    Original languageEnglish
    Number of pages3
    Publication statusPublished - 21 Aug 2017
    EventCOGAIN Symposium: 2017 Meeting and Symposium on Communication by Gaze Interaction: 19th European Conference on Eye Movements - University of Wuppertal, Wuppertal, Germany
    Duration: 19 Aug 201721 Aug 2017
    http://cogain2017.cogain.org/

    Conference

    ConferenceCOGAIN Symposium: 2017 Meeting and Symposium on Communication by Gaze Interaction
    Abbreviated titleECEM 2017
    Country/TerritoryGermany
    CityWuppertal
    Period19/08/1721/08/17
    Internet address

    Keywords

    • Eye movement
    • Gaze
    • Eye tracking
    • Smooth Pursuit
    • Calibration
    • Gaze interaction
    • Natural use interfaces
    • Games

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