Getting around in Google Cardboard - exploring navigation preferences with low cost mobile VR

Wendy Anne Powell, Vaughan Powell, Phillip Brown, Marc Cook, Jahangir Uddin

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Abstract

In recent years there has been a paradigm shift in the uptake and use of Virtual Reality (VR). Advances in graphics rendering, and the introduction of low-cost VR headsets has bought VR into the reach of ordinary consumers. Google Cardboard VR viewers cost just a few dollars and work with most smart phones, enabling mobile VR to truly enter the domain of the everyday. However, these headsets are currently generally used for passive entertainment or viewing 360 degree media, and are not ideally suited to active exploration of a virtual space. In this paper we present our preliminary evaluation of three approaches to travel and navigation.
Original languageEnglish
Title of host publicationProceedings of the 2016 IEEE 2nd Workshop on Everyday Virtual Reality (WEVR 2016)
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages5-8
ISBN (Electronic)978-1-5090-0840-7
ISBN (Print)978-1-5090-0841-4
DOIs
Publication statusPublished - 13 Feb 2017
Event2016 IEEE 2nd Workshop on Everyday Virtual Reality - Greenville, SC, United States
Duration: 19 Mar 201623 Mar 2016

Conference

Conference2016 IEEE 2nd Workshop on Everyday Virtual Reality
Abbreviated titleWEVR 2016
Country/TerritoryUnited States
CityGreenville, SC
Period19/03/1623/03/16

Keywords

  • Interaction
  • travel techniques
  • HMD
  • mobile VR
  • Google Cardboard
  • navigation

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