Abstract
In recent years there has been a paradigm shift in the uptake and use of Virtual Reality (VR). Advances in graphics rendering, and the introduction of low-cost VR headsets has bought VR into the reach of ordinary consumers. Google Cardboard VR viewers cost just a few dollars and work with most smart phones, enabling mobile VR to truly enter the domain of the everyday. However, these headsets are currently generally used for passive entertainment or viewing 360 degree media, and are not ideally suited to active exploration of a virtual space. In this paper we present our preliminary evaluation of three approaches to travel and navigation.
Original language | English |
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Title of host publication | Proceedings of the 2016 IEEE 2nd Workshop on Everyday Virtual Reality (WEVR 2016) |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Pages | 5-8 |
ISBN (Electronic) | 978-1-5090-0840-7 |
ISBN (Print) | 978-1-5090-0841-4 |
DOIs | |
Publication status | Published - 13 Feb 2017 |
Event | 2016 IEEE 2nd Workshop on Everyday Virtual Reality - Greenville, SC, United States Duration: 19 Mar 2016 → 23 Mar 2016 |
Conference
Conference | 2016 IEEE 2nd Workshop on Everyday Virtual Reality |
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Abbreviated title | WEVR 2016 |
Country/Territory | United States |
City | Greenville, SC |
Period | 19/03/16 → 23/03/16 |
Keywords
- Interaction
- travel techniques
- HMD
- mobile VR
- Google Cardboard
- navigation