This article discusses the challenges encountered with the adoption of games for children created as part of the e- bug/edugames4all project. One of the aims of this project is/was to design health games for 9 to 15 year old children. This paper presents one of the challenges we encountered with games adoption: how to teach children that were not familiar with the Interactive Digital Storytelling (IDS) game mechanics how to play the games. We solved this issue by using a training mission teaching children the basic concepts, navigation, and methods for “investigation” required to understand before playing the game. This paper presents the evaluation of the training missions and the lessons drawn.
|Publication status||Published - 27 Apr 2013|
|Event||ACM Conference on Human Factors in Computing Systems - Let's talk about Failure: Why was the Game for Children not a Success? - Paris, France|
Duration: 27 Apr 2013 → …
|Conference||ACM Conference on Human Factors in Computing Systems - Let's talk about Failure: Why was the Game for Children not a Success?|
|Period||27/04/13 → …|