This talk will cover the strategies used for seamlessly integrating the educational content evaluation in edugames4all/e-bug games. We discuss how the integrated assessment affected players perception on the games using as case studies an interactive digital storytelling based game and a platform game.
|Publication status||Published - Feb 2015|
|Event||CBC Conference 2015 Harnessing Digital Technology for Health Behaviour Change - London, United Kingdom|
Duration: 23 Feb 2015 → 24 Feb 2015
|Conference||CBC Conference 2015 Harnessing Digital Technology for Health Behaviour Change|
|Period||23/02/15 → 24/02/15|