Impact assessment strategies in games

Andreea Molnar

Research output: Contribution to conferenceAbstract

Abstract

This talk will cover the strategies used for seamlessly integrating the educational content evaluation in edugames4all/e-bug games. We discuss how the integrated assessment affected players perception on the games using as case studies an interactive digital storytelling based game and a platform game.
Original languageEnglish
Publication statusPublished - Feb 2015
EventCBC Conference 2015 Harnessing Digital Technology for Health Behaviour Change - London, United Kingdom
Duration: 23 Feb 201524 Feb 2015

Conference

ConferenceCBC Conference 2015 Harnessing Digital Technology for Health Behaviour Change
Country/TerritoryUnited Kingdom
CityLondon
Period23/02/1524/02/15

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