Impact assessment strategies in games

Andreea Molnar

    Research output: Contribution to conferenceAbstract

    Abstract

    This talk will cover the strategies used for seamlessly integrating the educational content evaluation in edugames4all/e-bug games. We discuss how the integrated assessment affected players perception on the games using as case studies an interactive digital storytelling based game and a platform game.
    Original languageEnglish
    Publication statusPublished - Feb 2015
    EventCBC Conference 2015 Harnessing Digital Technology for Health Behaviour Change - London, United Kingdom
    Duration: 23 Feb 201524 Feb 2015

    Conference

    ConferenceCBC Conference 2015 Harnessing Digital Technology for Health Behaviour Change
    Country/TerritoryUnited Kingdom
    CityLondon
    Period23/02/1524/02/15

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