Abstract
This talk will cover the strategies used for seamlessly integrating the educational content evaluation in edugames4all/e-bug games. We discuss how the integrated assessment affected players perception on the games using as case studies an interactive digital storytelling based game and a platform game.
Original language | English |
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Publication status | Published - Feb 2015 |
Event | CBC Conference 2015 Harnessing Digital Technology for Health Behaviour Change - London, United Kingdom Duration: 23 Feb 2015 → 24 Feb 2015 |
Conference
Conference | CBC Conference 2015 Harnessing Digital Technology for Health Behaviour Change |
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Country/Territory | United Kingdom |
City | London |
Period | 23/02/15 → 24/02/15 |