Abstract
In recent years the development of affordable virtual reality has opened up enormous possibilities for virtual rehabilitation, and the introduction of ultra-low cost mobile VR such as Google Cardboard has real potential to put virtual rehabilitation right into patient's homes. However, the limited interaction possibilities when a mobile phone is mounted into a headset mean that these devices are generally used for little more than passive viewing. In this paper we present an evaluation of three approaches to supporting navigation in mobile VR, and discuss some of the potential hazards and limitations.
Original language | English |
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Title of host publication | Proceedings of the 11th International Conference on Disability, Virtual Reality and Assistive Technologies |
Editors | P. Sharkey, A. A. Rizzo |
Publisher | The University of Reading |
Pages | 73-81 |
ISBN (Print) | 978-0-7049-1546-6 |
Publication status | Published - 1 Sept 2016 |
Event | 11th International Conference on Disability, Virtual Reality and Associated Technologies - Los Angeles, California, United States Duration: 20 Sept 2016 → 22 Sept 2016 http://www.icdvrat.org/ |
Conference
Conference | 11th International Conference on Disability, Virtual Reality and Associated Technologies |
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Abbreviated title | ICDVRAT 2016 |
Country/Territory | United States |
City | Los Angeles, California |
Period | 20/09/16 → 22/09/16 |
Internet address |
Keywords
- virtual reality
- mobile VR
- Google Cardboard
- navigation