In recent years the development of affordable virtual reality has opened up enormous possibilities for virtual rehabilitation, and the introduction of ultra-low cost mobile VR such as Google Cardboard has real potential to put virtual rehabilitation right into patient’s homes. However, the limited interaction possibilities when a mobile phone is mounted into a headset mean that these devices are generally used for little more than passive viewing. In this chapter we present an evaluation of three approaches to supporting navigation in mobile VR, and discuss some of the potential hazards and limitations.
|Title of host publication||Virtual Reality|
|Subtitle of host publication||Recent Advances in Virtual Rehabilitation System Design|
|Editors||Wendy Powell, Albert Rizzo, Paul M. Sharkey, Joav Merrick|
|Publisher||Nova Science Publishers, Inc.|
|Number of pages||19|
|Publication status||Published - 1 Jan 2017|