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Investigating multi-player online video games for brain-injured people

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Abstract

This paper describes a pilot investigation into the potential for multi-player online video games to be used as a form of therapy for people who have an acquired brain injury. The experimental design is a single-subject research design in “ABAB” form. Participants (n = 3) played a multi-player online video game and periodically took cognitive tests (reaction time, Stroop tests and trail-making tests). Results showed an improvement in reaction time but were inconclusive for the other measures. Difficulties with conducting this type of experiment are discussed and future work described.
Original languageEnglish
Pages (from-to)124-137
JournalJournal of Assistive Technologies
Volume8
Issue number3
DOIs
Publication statusPublished - 2014

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being

Keywords

  • Assistive technologies
  • Rehabilitation
  • Loneliness
  • Accessibility
  • Video games
  • Acquired brain injury (ABI)
  • Cognitive therapy

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