Abstract
This paper describes a pilot investigation into the potential for multi-player online video games to be used as a form of therapy for people who have an acquired brain injury. The experimental design is a single-subject research design in “ABAB” form. Participants (n = 3) played a multi-player online video game and periodically took cognitive tests (reaction time, Stroop tests and trail-making tests). Results showed an improvement in reaction time but were inconclusive for the other measures. Difficulties with conducting this type of experiment are discussed and future work described.
| Original language | English |
|---|---|
| Pages (from-to) | 124-137 |
| Journal | Journal of Assistive Technologies |
| Volume | 8 |
| Issue number | 3 |
| DOIs | |
| Publication status | Published - 2014 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 3 Good Health and Well-being
Keywords
- Assistive technologies
- Rehabilitation
- Loneliness
- Accessibility
- Video games
- Acquired brain injury (ABI)
- Cognitive therapy
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