Leveraging motion and conceptual frameworks of sound as a novel means of sound design in extended reality

Tom Alexander Garner

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)peer-review

Abstract

Extended Reality (XR) technology presents a wealth of new opportunities and challenges to sound design. Whilst existing knowledge and best-practice can translate readily across, XR realises several specific features and qualities that warrant more focussed attention. This chapter makes the case for considering the potential of human motion, a central point of added value in the affordances of XR. Motion tracking in virtual, augmented and mixed-reality systems affords increasingly naturalistic means of human-computer interaction but, crucially for sound designers, also presents a wealth of prospects for designing sound within XR that draws deeper connection between the user and the system.
Original languageEnglish
Title of host publicationDesigning Interactions for Music and Sound
EditorsMichael Filimowicz
PublisherRoutledge
Chapter8
Number of pages21
Edition1st
ISBN (Electronic)9781003140535
ISBN (Print)9780367691370, 9780367691349
DOIs
Publication statusPublished - 18 Apr 2022

Publication series

NameSound Design
PublisherRoutledge

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