@inbook{73e23803e45144f199eb3b82b3c60d6e,
title = "Leveraging motion and conceptual frameworks of sound as a novel means of sound design in extended reality",
abstract = "Extended Reality (XR) technology presents a wealth of new opportunities and challenges to sound design. Whilst existing knowledge and best-practice can translate readily across, XR realises several specific features and qualities that warrant more focussed attention. This chapter makes the case for considering the potential of human motion, a central point of added value in the affordances of XR. Motion tracking in virtual, augmented and mixed-reality systems affords increasingly naturalistic means of human-computer interaction but, crucially for sound designers, also presents a wealth of prospects for designing sound within XR that draws deeper connection between the user and the system.",
author = "Garner, {Tom Alexander}",
year = "2022",
month = apr,
day = "18",
doi = "10.4324/9781003140535-8",
language = "English",
isbn = "9780367691370",
series = "Sound Design",
publisher = "Routledge",
editor = "Michael Filimowicz",
booktitle = "Designing Interactions for Music and Sound",
address = "United States",
edition = "1st",
}