Projects per year
Abstract
In this chapter, we will discuss our work to understand why students game the system. This work leverages models of student gaming, termed “detectors”, which can infer student gaming in log files of student interaction with educational software. These detectors are developed using a combination of human observation and annotation, and educational data mining. We then apply the detectors to large data sets, and analyze the detectors’ predictions, using discovery with models methods, to study the factors associated with gaming behavior. Within this chapter, we will discuss the work to develop these detectors, and what we have discovered through these analyses based on these detectors. We will discuss evidence for how gaming the system impacts learning and evidence for why students choose to game. We will also discuss attempts to address gaming the system through adaptive scaffolding.
Original language | English |
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Title of host publication | International handbook of metacognition and learning technologies |
Editors | Roger Azevedo, Vincent Aleven |
Place of Publication | New York |
Publisher | Springer |
Pages | 97-115 |
ISBN (Electronic) | 9781441955463 |
ISBN (Print) | 9781441955456 |
DOIs | |
Publication status | Published - 2013 |
Publication series
Name | Springer international handbooks of education |
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Publisher | Springer |
Number | 28 |
ISSN (Print) | 2197-1951 |
Fingerprint
Dive into the research topics of 'Modeling and studying gaming the system with educational data mining'. Together they form a unique fingerprint.Projects
- 1 Finished
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Impact of off-task and gaming behaviour on learning
Haig, E., Hershkovitz, A. & Baker, R. S. J. D.
1/07/08 → 31/07/08
Project: Research